🏛️ Skull Horde Dungeons
Master dungeon pacing, enemy families, and when to greed extra floors versus resetting your tempo.
⚠️ Risk vs reward curve
The golden rule
Stay longer, earn more loot—and face stronger waves. Skull Horde rewards information: you can often scout density before you commit. Rule of thumb: greed early, audit mid, respect late elites.
Usually stay full duration; teach your build its payoff loop.
Clear ~75% then reassess if elites are eating your frontline.
Density checks: one bad wave can end the run—scout before you greed.
📊 Floor-by-floor enemy guide
Floors 1–5: basic enemies
- 🧟 Zombies – slow, tanky (ranged DPS checks)
- 👹 Imps – fast, low HP (AoE priority)
- 💀 Basic skeletons – mirror matchups; test your merge cadence
Strategy: Rat horde scales cleanly here. Build guide: Rat horde.
Floors 6–12: elite waves
- 🔥 Fire elementals – high DPS; spread and focus
- 🛡️ Armored knights – clump for Petard payoffs
- 🕷 Spiders – slows; prioritize before they chain CC
Loot spike: Oath enablers feel strongest once elites become common. Petards: Units – Petards.
Floors 13+: boss precursors
- 👑 Mini-bosses – build check: do you have DPS and sustain?
- 🌪️ Swarms – wide boards and AoE answers win
- ⚡ Elites – respect one-shot patterns; do not greed without healing or shields
❓ Dungeon FAQ
When to leave floors early?
Dense elites around floor 10+ if your frontline is melting. Floors 1–7 are usually worth full clears for tempo. See risk curve.
Best floor 12 build?
Petard nuke lines love knight clumps. Details: Petard nuke build.